Developer · Co-founder of ODIVM

Software from the product down to the physics.

About

I’m a developer and co-founder of ODIVM, a Swedish software company. I love designing and analysing systems to find and eliminate inconsistencies and inefficiencies.

My work runs across the whole stack, from web apps and AI agents at ODIVM to native Android, client-side cryptography in C++ and particle-in-cell fusion simulation on the GPU.

Away from the keyboard I’m usually thinking about a new code project, how to make ODIVM products better, playing Battlefront 2, building rockets in Kerbal Space Program, or tinkering with something new.

ODIVM

Co-founder · 2026 – present

ODIVM

Ex nihilo, omnia.

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We make Statvm, a workshop system for auto repair shops. One product, built for one trade, instead of a general platform with a module for everything.

01QuotingDrafted with AI, priced at the shop’s rate
02BookingAgainst capacity the shop actually has
03Customer chatCustomers reach the shop at any hour
04Shop floorEvery car, lift and mechanic on one board
05NumbersThe day’s figures, down to profit per job

Work

Now

  1. ODIVMTaking Statum to phones and tablets, page by page.
  2. HyperionParticle-in-cell physics on the GPU.
  3. ApolloWiring the player up to a real backend with sync.

Stack

Languages
C#, C++, Kotlin, TypeScript, SQL
Platforms
.NET, Android, React Native, Web
Data
Postgres, Supabase, Room
Compute
GPU, particle-in-cell, cryptography
Craft
Design systems, motion, Linux