ODIVM
Ex nihilo, omnia.
We make Statvm, a workshop system for auto repair shops. One product, built for one trade, instead of a general platform with a module for everything.
Software from the product down to the physics.
I’m a developer and co-founder of ODIVM, a Swedish software company. I love designing and analysing systems to find and eliminate inconsistencies and inefficiencies.
My work runs across the whole stack, from web apps and AI agents at ODIVM to native Android, client-side cryptography in C++ and particle-in-cell fusion simulation on the GPU.
Away from the keyboard I’m usually thinking about a new code project, how to make ODIVM products better, playing Battlefront 2, building rockets in Kerbal Space Program, or tinkering with something new.
Ex nihilo, omnia.
We make Statvm, a workshop system for auto repair shops. One product, built for one trade, instead of a general platform with a module for everything.
Particle-in-cell fusion simulation targeting magnetic confinement, tokamak and stellarator. GPU particle physics is prototyped in its sibling engine, Metis.
End-to-end encrypted team chat. All cryptography happens client-side; the server is treated as untrusted. Internal software solution for ODIVM team for now
Native Android music player for a private remote FLAC library. Built behind a clean API seam, so it runs end to end without a server.
Touch-typing trainer that unlocks letters lesson by lesson and builds real sentences from only the keys you know. English and Swedish.
A year in music, told as a tap-through story, for anyone on ListenBrainz. Type a username and it builds top artists, songs, albums and listening habits in the browser.
Mobile fitness app for recording and logging activities with GPS route tracking. React Native and Expo Router.
My Arch Linux desktop in ODIVM Graphite. KDE Plasma 6 and Hyprland on Wayland, Ghostty and Waybar, managed with chezmoi.
A simple radioactive decay simulator I built while bored in chemistry class.
This page. Plain HTML, CSS and a little JavaScript on the ODIVM Graphite design language.